#ifndef _SPRITE_DEFINE_H
#define _SPRITE_DEFINE_h

//define sprite ID
#define SPRITE_SPRITEID 0
#define SPRITE_MAX 2

//define frame spriteName
#define IMAGENAME_FRAME 0
#define IMAGE_FRAME_MAX 2
#define FRAME_STRING_LENGTH 24

char s_spriteDefine[SPRITE_MAX][IMAGE_FRAME_MAX][FRAME_STRING_LENGTH] = {
	{
		"abc",
		"cdf", 
	},
	{ 
		"abc",
		"cdf", 
	}
};



#endif